狙击印记

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狙击印记

Sniper's Mark

Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.

Skill functions and interactions

Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.

Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from minions, totems, etc.).

Version history

VersionChanges

3.19.1

Marks applied to you by a monster are now removed if you move a great distance away from the monster.

3.19.0

Removed the life and mana flask charge generation from Sniper's Mark.

3.12.0

'' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. ''

Renamed from Projectiles Weakness to Sniper's Mark.

No longer causes projectiles to pierce or knock back cursed enemies.

Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.

Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).

Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.

Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).

The Putrid Cloister: No longer applies Projectile Weakness to players. Now applies Despair instead.

3.6.0

Mana Cost at gem level 1 is now 16 (was 24).

Mana Cost at gem level 20 is now 33 (was 50).

3.0.0

Now causes projectiles to pierce cursed enemies (up from 50% chance).

2.6.0

Increased Area of Effect mod and its progression per level doubled.{{Citation needed}}

2.2.0

Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.

2.0.0

Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality).

1.2.0

No longer reduces the enemy's chance to evade projectile attacks. This ability has been moved to the new skill Poacher's Mark.

1.1.0

Undocumented Change: Projectile damage taken changed from "more" to "increased".

0.9.5

Now increases damage taken from projectiles.

0.9.2

Projectile Weakness has been added to the game.

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